Nick Sinclair LeftOfCentre Location: Winnipeg, Canada Language(s):
English Member Since: March 2009 Last Updated: 3 March 2009 Portfolio Views: 2210 Chosen as Favorite: 0
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I would say the most annoying part of this assignment was having to keep redoing the white stitching because it was either to pixilated or not even visible so i eventually used a 4k texture map for just the stitches while using 2k texture maps on mostly everything else. My bump maps were fairly high like around 0.250 because i had the diffuse turned down low and the ambient color turn up a little (eventually used a map). Not sure if that was right but it seemed to help make the bump more visible from a distance why not making it look harsh. All and all i'm some what content with this piece of work.